Arc des Galadhrim {2}{G}
Artefact : équipement
Flash
Quand l'Arc des Galadhrim arrive sur le champ de bataille, attachez-le à une créature ciblée que vous contrôlez. Dégagez cette créature.
La créature équipée gagne +1/+2 et a la portée.
Équipement {2} ({2} : Attachez à une créature ciblée que vous contrôlez. N'attachez l'équipement que lorsque vous pourriez lancer un rituel.)
Illustrated by Daniel Correia
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Legal
- Oathbreaker
- Legal
- Penny
- Legal
Toolbox
Buy This Card
Notes and Rules Information for Arc des Galadhrim:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- Attaching an Equipment with its enters-the-battlefield triggered ability isn't the same as using its equip ability. You don't pay mana for the attachment, and the timing restrictions for equip abilities don't apply. (2023-06-16)
- If the target creature becomes an illegal target, the Equipment remains on the battlefield unattached, and no creatures are untapped. (2023-06-16)
- Galadhrim Bow doesn't enter the battlefield attached to a creature. Instead, the Equipment enters the battlefield and then a triggered ability attaches it to a creature. You may cast Galadhrim Bow even if you don't control any creatures. (2023-06-16)