Mentor de los mansos {2}{W}
Criatura — Soldado humano
Siempre que otra criatura con fuerza de 2 o menos entre al campo de batalla bajo tu control, puedes pagar {1}. Si lo haces, roba una carta.
En un abrir y cerrar de ojos, se puso la mesa. Había sopa caliente, fiambre, una tarta de moras, barras recién horneadas, trozos de mantequilla y medio queso maduro: comida corriente y buena, tan buena como lo que ofrecía la Comarca.
2/2
Illustrated by Wei Guan
- Standard
- Legal
- Alchemy
- Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
Toolbox
Buy This Card
Notes and Rules Information for Mentor de los mansos:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- Mentor of the Meek's ability checks the power of the other creature only as it enters. If that creature's power is 2 or less, the ability will trigger. Once the ability triggers, raising that creature's power above 2 won't affect that ability. Similarly, reducing the creature's power to 2 or less after it enters won't cause the ability to trigger. (2024-11-08)
- If one or more static abilities that apply to a creature entering change its power, those abilities are considered when determining whether Mentor of the Meek's ability triggers. The same is true for replacement effects that apply to it, such as entering with one or more +1/+1 counters or entering as a copy of another creature. (2024-11-08)
- While resolving the triggered ability of Mentor of the Meek, you can't pay {1} multiple times to draw more than one card. (2024-11-08)