Intrepid Paleontologist (The Lost Caverns of Ixalan #193)

Paleontóloga Intrépida {1}{G}

Criatura — Humano Druida

{T}: Adicione um mana de qualquer cor.

{2}: Exile o card alvo de um cemitério.

Você pode conjurar mágicas de criatura Dinossauro dentre os cards que você possui exilados com Paleontóloga Intrépida. Se você conjurar uma mágica dessa forma, aquela criatura entrará no campo de batalha com um marcador de finalidade. (Se uma criatura com marcador de finalidade morreria, em vez disso, exile-a.)

2/2

Illustrated by Irina Nordsol

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Paleontóloga Intrépida:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • You must still pay all costs and follow any timing restrictions and permissions for Dinosaur creature spells you cast from exile this way. Normally, you'll be able to cast them only during your main phase while the stack is empty. (2023-11-10)
  • Intrepid Paleontologist must be under your control in order to start casting a Dinosaur creature spell using its last ability, but it doesn't need to stay under your control throughout that process or be under your control as the spell resolves. If, for example, you sacrifice Intrepid Paleontologist to pay an additional cost of the spell or it's destroyed in response, the spell will still resolve normally. (2023-11-10)
  • Finality counters work on any permanent, not only creatures. If a permanent with a finality counter on it would go to a graveyard from the battlefield, exile it instead. (2023-11-10)
  • Finality counters don't stop permanents from going to zones other than the graveyard from the battlefield. For example, if a permanent with a finality counter on it would be put into its owner's hand from the battlefield, it does so normally. (2023-11-10)
  • Finality counters aren't keyword counters, and a finality counter doesn't give any abilities to the permanent it's on. If that permanent loses its abilities and then would go to a graveyard, it will still be exiled instead. (2023-11-10)
  • Multiple finality counters on a single permanent are redundant. (2023-11-10)