Intrepid Paleontologist (The Lost Caverns of Ixalan #193)

Paleontologa Intrepida {1}{G}

Creatura — Druido Umano

{T}: Aggiungi un mana di un qualsiasi colore.

{2}: Esilia una carta bersaglio da un cimitero.

Puoi lanciare magie creatura Dinosauro scelte tra le carte che possiedi esiliate con la Paleontologa Intrepida. Se lanci una magia in questo modo, quella creatura entra nel campo di battaglia con un segnalino finale. (Se una creatura con un segnalino finale sta per morire, invece esiliala.)

2/2

Illustrated by Irina Nordsol

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Paleontologa Intrepida:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • You must still pay all costs and follow any timing restrictions and permissions for Dinosaur creature spells you cast from exile this way. Normally, you'll be able to cast them only during your main phase while the stack is empty. (2023-11-10)
  • Intrepid Paleontologist must be under your control in order to start casting a Dinosaur creature spell using its last ability, but it doesn't need to stay under your control throughout that process or be under your control as the spell resolves. If, for example, you sacrifice Intrepid Paleontologist to pay an additional cost of the spell or it's destroyed in response, the spell will still resolve normally. (2023-11-10)
  • Finality counters work on any permanent, not only creatures. If a permanent with a finality counter on it would go to a graveyard from the battlefield, exile it instead. (2023-11-10)
  • Finality counters don't stop permanents from going to zones other than the graveyard from the battlefield. For example, if a permanent with a finality counter on it would be put into its owner's hand from the battlefield, it does so normally. (2023-11-10)
  • Finality counters aren't keyword counters, and a finality counter doesn't give any abilities to the permanent it's on. If that permanent loses its abilities and then would go to a graveyard, it will still be exiled instead. (2023-11-10)
  • Multiple finality counters on a single permanent are redundant. (2023-11-10)