Nourrir le clan {1}{G}
Éphémère
Vous gagnez 5 points de vie.
Férocité — Vous gagnez 10 points de vie à la place si vous contrôlez une créature avec une force supérieure ou égale à 4.
Pour les Temur, seules trois choses sont nécessaires dans la vie : un feu ardent, un estomac repu et un compagnon puissant.
Watermark: Temur
Illustrated by Winona Nelson
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for Nourrir le clan:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- Some ferocious abilities that appear on instants and sorceries use the word “instead.” These spells have an upgraded effect if you control a creature with power 4 or greater as they resolve. For these, you only get the upgraded effect, not both effects. (2014-09-20)
- Ferocious abilities of instants and sorceries that don’t use the word “instead” will provide an additional effect if you control a creature with power 4 or greater as they resolve. (2014-09-20)