Animal de compagnie infernal {2}{B}
Créature : diablotin
À chaque fois que vous lancez votre deuxième sort à chaque tour, mettez un marqueur +1/+1 sur l'Animal de compagnie infernal et il acquiert le vol jusqu'à la fin du tour.
« Voilà pour toi. Une autre petite lumière pour te faire les dents. »
—Kzarakh, garde-chasse d'Immersturm
2/2
Illustrated by YW Tang
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for Animal de compagnie infernal:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- The triggered ability can trigger only once each turn. The ability will resolve before the second spell does. It doesn’t matter if the first spell you cast that turn has resolved, was countered, or is still on the stack. (2021-02-05)
- The triggered ability triggers only if the creature that has it is on the battlefield as you cast your second spell. Spells you cast in a turn before that creature entered the battlefield will count. In other words, the ability won’t trigger if the creature with the ability is the second spell you cast during a turn or if you have already cast two or more spells by the time that creature enters the battlefield that turn. (2021-02-05)