Rune der Kraft {1}{G}
Verzauberung — Aura, Rune
Verzaubert eine bleibende Karte
Wenn die Rune der Kraft ins Spiel kommt, ziehe eine Karte.
Solange die verzauberte bleibende Karte eine Kreatur ist, erhält sie +1/+1 und verursacht Trampelschaden.
Solange die verzauberte bleibende Karte eine Ausrüstung ist, hat sie „Die ausgerüstete Kreatur erhält +1/+1 und verursacht Trampelschaden.“
Illustrated by Yeong-Hao Han
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
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Notes and Rules Information for Rune der Kraft:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- Runes can target and be attached to any permanent, even one that isn’t currently a creature or an Equipment. You can cast a Rune choosing a Vehicle as the target, for example. The Rune’s enters-the-battlefield ability will trigger, and you’ll draw a card. The Rune won’t do anything while the Vehicle isn’t a creature, but if it becomes one later, the appropriate ability will start applying. (2021-02-05)
- If the target of an Aura spell is an illegal target as that spell tries to resolve, it won’t resolve, it won’t enter the battlefield, and none of its enters-the-battlefield triggered abilities will trigger. (2021-02-05)