Phantom Nishoba (Judgment #140)

Nishoba Fantasma {5}{G}{W}

Creatura — Spirito Bestia

Travolgere

Il Nishoba Fantasma entra in gioco con sette segnalini +1/+1 su di esso.

Ogniqualvolta il Nishoba Fantasma infligge danno, tu guadagni un pari ammontare di punti vita.

Se viene inflitto danno al Nishoba Fantasma, previeni quel danno. Rimuovi un segnalino +1/+1 dal Nishoba Fantasma.

0/0

Illustrated by Arnie Swekel

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Nishoba Fantasma:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • If this creature would be dealt damage from multiple sources at the same time (say, because it's blocked by multiple creatures), all of the damage is prevented and only one +1/+1 counter is removed. (2022-12-08)
  • If damage that would be dealt to this creature can't be prevented, the damage is dealt and a +1/+1 counter is removed from this creature. (2022-12-08)
  • If this creature has no +1/+1 counters on it (but is still on the battlefield because something else is raising its toughness), damage that would be dealt to it is still prevented. (2022-12-08)