Nishoba Fantasma {5}{G}{W}
Creatura — Spirito Bestia Felino
Travolgere
Il Nishoba Fantasma entra nel campo di battaglia con sette segnalini +1/+1.
Ogniqualvolta il Nishoba Fantasma infligge danno, guadagni altrettanti punti vita.
Se sta per essere inflitto danno al Nishoba Fantasma, previeni quel danno. Rimuovi un segnalino +1/+1 dal Nishoba Fantasma.
0/0
Illustrated by Arnie Swekel
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Not Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
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Notes and Rules Information for Nishoba Fantasma:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- If this creature would be dealt damage from multiple sources at the same time (say, because it's blocked by multiple creatures), all of the damage is prevented and only one +1/+1 counter is removed. (2022-12-08)
- If damage that would be dealt to this creature can't be prevented, the damage is dealt and a +1/+1 counter is removed from this creature. (2022-12-08)
- If this creature has no +1/+1 counters on it (but is still on the battlefield because something else is raising its toughness), damage that would be dealt to it is still prevented. (2022-12-08)