Agent d'Érébos {3}{B}
Créature-enchantement : zombie
Constellation — À chaque fois que l'Agent d'Érébos ou un autre enchantement arrive sur le champ de bataille sous votre contrôle, exilez toutes les cartes du cimetière du joueur ciblé.
Les serviteurs d'Érébos chassent les Reparus et avertissent les fous qui songeraient à faire de même.
2/2
Illustrated by Cyril Van Der Haegen
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
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Notes and Rules Information for Agent d'Érébos:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- The constellation ability is mandatory. If you are the only legal target (perhaps because your opponent has hexproof), you must target yourself and exile all the cards from your graveyard. (2014-04-26)
- A constellation ability triggers whenever an enchantment enters the battlefield under your control for any reason. Enchantments with other card types, such as enchantment creatures, will also cause constellation abilities to trigger. (2014-04-26)
- An Aura spell without bestow that has an illegal target when it tries to resolve won't resolve and will be put into its owner's graveyard. It won't enter the battlefield and constellation abilities won't trigger. An Aura spell with bestow won't be countered this way. It will revert to being an enchantment creature and resolve, entering the battlefield and triggering constellation abilities. (2014-04-26)
- When an enchantment enters the battlefield under your control, each constellation ability of permanents you control will trigger. You can put these abilities on the stack in any order. The last ability you put on the stack will be the first one that resolves. (2014-04-26)