Savage Stomp {2}{G}
Sorcery
This spell costs {2} less to cast if it targets a Dinosaur you control.
Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don’t control. (Each deals damage equal to its power to the other.)
Illustrated by Wayne Reynolds
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
Faces, Tokens, & Other Parts |
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Savage Stomp, JMP #427 |
Wingbane Vantasaur, YLCI #22 |
Prints | USD | EUR | TIX |
---|---|---|---|
Foundations Jumpstart | $0.21 | €0.15 | |
The Lost Caverns of Ixalan Commander | $0.17 | €0.18 | 0.23 |
Jumpstart | $0.18 | €0.12 | |
Ixalan | $0.13 | €0.17 | 0.03 |
View all prints → |
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Notes and Rules Information for Savage Stomp:
- You can't cast Savage Stomp unless you choose both a creature you control and a creature you don't control as targets. (2017-09-29)
- If either target is an illegal target as Savage Stomp resolves, neither creature will deal or be dealt damage. (2017-09-29)
- If the creature you control is an illegal target as Savage Stomp tries to resolve, you won't put a +1/+1 counter on it. If that creature is a legal target but the other creature isn't, you'll still put the counter on the creature you control. (2017-09-29)