Wolfrider's Saddle (Foundations Jumpstart #740)

Wolfrider's Saddle {3}{G}

Artifact — Equipment

When Wolfrider’s Saddle enters, create a 2/2 green Wolf creature token, then attach Wolfrider’s Saddle to it.

Equipped creature gets +1/+1 and can’t be blocked by more than one creature.

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

Illustrated by Raoul Vitale

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Wolfrider's Saddle:
  • The Wolf token that you create enters the battlefield as a 2/2 creature. Any abilities that trigger when a creature with a certain power enters the battlefield will see the token enter as a 2/2 creature before Wolfrider’s Saddle becomes attached. (2019-07-12)
  • No player may take any actions between the time you create the Wolf token and the time Wolfrider’s Saddle becomes attached to it. (2019-07-12)
  • If the equipped creature has menace, it can’t be blocked at all. (2019-07-12)