Clear Shot (Foundations Jumpstart #645)

Clear Shot {2}{G}

Instant

Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don’t control.

As werewolf attacks increased, brutal weapons not seen since the Travails were dusted off and put to work.

Illustrated by Craig J Spearing

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Clear Shot:
  • You can't cast Clear Shot unless you choose a creature you control and a creature you don't control as targets. (2020-08-07)
  • As Clear Shot tries to resolve, if either creature is an illegal target, the creature you control won't deal damage. If the creature you control is a legal target but the other creature isn't, your creature will still get +1/+1. (2020-08-07)