Blutpranke, Schrecken von Qal Sisma {3}{G}
Legendäre Kreatur — Bär
Kreaturenzauber mit Stärke 4 oder mehr, die du wirkst, kosten beim Wirken {2} weniger.
Immer wenn Blutpranke, Schrecken von Qal Sisma, angreift, erhält jede Kreatur mit Stärke 4 oder mehr, die du kontrollierst, +1/+1 und verursacht Trampelschaden bis zum Ende des Zuges.
Du willst nicht wissen, wie sie zu ihrem Namen gekommen ist.
4/3
Illustrated by Svetlin Velinov
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for Blutpranke, Schrecken von Qal Sisma:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- If you cast a creature spell that will enter the battlefield with a number of +1/+1 counters, such as Hungering Hydra, those counters aren't considered when determining whether Goreclaw reduces that spell's cost. Similarly, effects that will raise the creature's power once it has entered the battlefield won't apply. (2018-07-13)
- If another creature has an ability that changes its power when it attacks, such as Brawl-Bash Ogre, you may have that ability resolve before Goreclaw's last ability. (2018-07-13)
- Goreclaw's last ability affects only creatures you control with the appropriate power at the time it resolves. Creatures you begin to control later in the turn won't get either bonus, and a creature you control whose power decreases later in the turn won't lose either bonus. (2018-07-13)