Vermummte Meuchlerin {2}{B}
Kreatur — Mensch, Assassine
Wenn die Vermummte Meuchlerin ins Spiel kommt, bestimme eines —
• Lege eine +1/+1-Marke auf die Vermummte Meuchlerin.
• Zerstöre eine Kreatur deiner Wahl, der in diesem Zug Schaden zugefügt wurde.
1/2
Illustrated by Matt Stewart
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for Vermummte Meuchlerin:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- If a creature was dealt damage but regenerated (which removes all damage from it), it will still be a legal target for the second mode of the triggered ability. (2014-11-24)
- You choose which mode you’re using as you put the ability on the stack, after the creature has entered the battlefield. Once you’ve chosen a mode, you can’t change that mode even if the creature leaves the battlefield in response to that ability. (2014-11-24)
- If a mode requires a target and there are no legal targets available, you must choose the mode that adds a +1/+1 counter. (2014-11-24)