监护锁链 {2}{W}
结界 ~灵气
结附于由你操控的生物
当监护锁链进战场时,放逐目标由对手操控的非地永久物,直到监护锁链离开战场为止。
所结附的生物具有守护{2}。(每当它成为由对手操控之咒语或异能的目标时,除非该牌手支付{2},否则反击之。)
Illustrated by Bruno Biazotto
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Not Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
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Notes and Rules Information for 监护锁链:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- Chains of Custody's ability is a single ability that creates two one-shot effects: one that exiles the permanent when the ability resolves, and another that returns the exiled card to the battlefield immediately after Chains of Custody leaves the battlefield. (2022-12-02)
- If Chains of Custody leaves the battlefield before its enters-the-battlefield ability resolves, the target permanent won't be exiled. (2022-12-02)
- Auras attached to the exiled permanent will be put into their owners' graveyards. Equipment attached to an exiled creature will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist. (2022-12-02)
- If a token is exiled, it ceases to exist. It won't be returned to the battlefield. (2022-12-02)
- In a multiplayer game, if Chains of Custody's owner leaves the game, the exiled card will return to the battlefield. Because the one-shot effect that returns the card isn't an ability that goes on the stack, it won't cease to exist along with the leaving player's spells and abilities on the stack. (2022-12-02)