Chains of Custody (Jumpstart 2022 #3)

Catene di Custodia {2}{W}

Incantesimo — Aura

Incanta creatura che controlli

Quando le Catene di Custodia entrano nel campo di battaglia, esilia un permanente non terra bersaglio controllato da un avversario finché le Catene di Custodia non lasciano il campo di battaglia.

La creatura incantata ha egida {2}. (Ogniqualvolta diventa bersaglio di una magia o abilità controllata da un avversario, neutralizza quella magia o abilità a meno che quel giocatore non paghi {2}.)

Illustrated by Bruno Biazotto

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Catene di Custodia:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • Chains of Custody's ability is a single ability that creates two one-shot effects: one that exiles the permanent when the ability resolves, and another that returns the exiled card to the battlefield immediately after Chains of Custody leaves the battlefield. (2022-12-02)
  • If Chains of Custody leaves the battlefield before its enters-the-battlefield ability resolves, the target permanent won't be exiled. (2022-12-02)
  • Auras attached to the exiled permanent will be put into their owners' graveyards. Equipment attached to an exiled creature will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist. (2022-12-02)
  • If a token is exiled, it ceases to exist. It won't be returned to the battlefield. (2022-12-02)
  • In a multiplayer game, if Chains of Custody's owner leaves the game, the exiled card will return to the battlefield. Because the one-shot effect that returns the card isn't an ability that goes on the stack, it won't cease to exist along with the leaving player's spells and abilities on the stack. (2022-12-02)