Hysterical Blindness {2}{U}
Instant
Creatures your opponents control get -4/-0 until end of turn.
“The panic is amusing, but the real fun comes when the spell passes and the villagers start looking for a scapegoat.”
—Ludevic, necro-alchemist
Illustrated by Wayne England
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for Hysterical Blindness:
- Only creatures controlled by your opponent when Hysterical Blindness resolves will get -4/-0. Creatures that enter or that an opponent gains control of later in the turn will be unaffected. (2011-09-22)
- Hysterical Blindness's effect will continue to apply to a creature even if you (or a teammate) gains control of that creature later in the turn. (2011-09-22)