Sottomissione Mistica {1}{U}
Incantesimo — Aura
Lampo
Incanta creatura
La creatura incantata prende -2/-0 e perde tutte le abilità. (Se la creatura muta, non ottiene nuove abilità. Può guadagnare abilità in altri modi.)
Illustrated by Filip Burburan
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
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Notes and Rules Information for Sottomissione Mistica:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- If the affected creature gains an ability after Mystic Subdual becomes attached to it, it will keep that ability. (2020-04-17)
- If a creature has power and toughness written as */* with an ability that defines its power and toughness, its base power and toughness become 0/0 when it loses all abilities. Mystic Subdual then makes it a -2/0. If its power and toughness are written as */*+1, it’s -2/1, and so on. (2020-04-17)
- Mutating the enchanted creature won’t cause it to gain abilities. This is because mutate modifies the creature’s base characteristics, while Mystic Subdual applies to the resulting creature. (2020-04-17)