Chevill, Bane of Monsters (Ikoria: Lair of Behemoths #181)

Chévill, fléau des monstres {B}{G}

Créature légendaire : humain et gredin

Contact mortel

Au début de votre entretien, si vos adversaires ne contrôlent pas de permanents avec des marqueurs « prime » sur eux, mettez un marqueur « prime » sur une cible, créature ou planeswalker, qu'un adversaire contrôle.

À chaque fois qu'un permanent avec un marqueur « prime » qu'un adversaire contrôle meurt, vous gagnez 3 points de vie et vous piochez une carte.

1/3

Illustrated by Yongjae Choi

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Chévill, fléau des monstres:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • Chevill’s middle ability and last ability look for any bounty counter on your opponents’ permanents, not just one from that Chevill. For example, if players A and B each control a Chevill and player A has put a bounty counter on player C’s creature, player B’s Chevill won’t put a counter on anything and both players will gain 3 life and draw a card when that creature dies. (2020-04-17)
  • If the creature or planeswalker with a bounty counter on it ceases to be a creature or planeswalker, Chevill’s last ability will still trigger if that permanent is put into a graveyard from the battlefield. (2020-04-17)
  • If Chevill leaves the battlefield at the same time that an opponent’s permanent with a bounty counter on it dies, you gain 3 life and draw a card. If Chevill leaves the battlefield before that permanent dies, Chevill’s last ability won’t be around to trigger. (2020-04-17)
  • If your life total is brought to 0 or less at the same time that a creature with a bounty counter on it is dealt lethal damage, you lose the game before the last ability goes on the stack. (2020-04-17)