Chévill, fléau des monstres {B}{G}
Créature légendaire : humain et gredin
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Au début de votre entretien, si vos adversaires ne contrôlent pas de permanents avec des marqueurs « prime » sur eux, mettez un marqueur « prime » sur une cible, créature ou planeswalker, qu'un adversaire contrôle.
À chaque fois qu'un permanent avec un marqueur « prime » qu'un adversaire contrôle meurt, vous gagnez 3 points de vie et vous piochez une carte.
1/3
Illustrated by Yongjae Choi
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for Chévill, fléau des monstres:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- Chevill’s middle ability and last ability look for any bounty counter on your opponents’ permanents, not just one from that Chevill. For example, if players A and B each control a Chevill and player A has put a bounty counter on player C’s creature, player B’s Chevill won’t put a counter on anything and both players will gain 3 life and draw a card when that creature dies. (2020-04-17)
- If the creature or planeswalker with a bounty counter on it ceases to be a creature or planeswalker, Chevill’s last ability will still trigger if that permanent is put into a graveyard from the battlefield. (2020-04-17)
- If Chevill leaves the battlefield at the same time that an opponent’s permanent with a bounty counter on it dies, you gain 3 life and draw a card. If Chevill leaves the battlefield before that permanent dies, Chevill’s last ability won’t be around to trigger. (2020-04-17)
- If your life total is brought to 0 or less at the same time that a creature with a bounty counter on it is dealt lethal damage, you lose the game before the last ability goes on the stack. (2020-04-17)