Whiplash Trap {3}{U}{U}
Instant — Trap
If an opponent had two or more creatures enter the battlefield under their control this turn, you may pay {U} rather than pay this spell’s mana cost.
Return two target creatures to their owners’ hands.
Illustrated by Zoltan Boros & Gabor Szikszai
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Legal
- Oathbreaker
- Legal
- Penny
- Legal
Toolbox
Notes and Rules Information for Whiplash Trap:
- You may ignore a Trap's alternative cost condition and simply cast it for its normal mana cost. This is true even if its alternative cost condition has been met. (2009-10-01)
- Casting a Trap by paying its alternative cost doesn't change its mana cost or mana value. The only difference is the cost you actually pay. (2009-10-01)
- Effects that increase or reduce the cost to cast a Trap will apply to whichever cost you chose to pay. (2009-10-01)
- You must target two creatures as you cast Whiplash Trap. If you can't (because just one creature is on the battlefield, perhaps), you can't cast the spell. (2009-10-01)
- You can target any two creatures, not just ones that entered this turn. (2009-10-01)