Mago della Gilda di Sol-Dimora {R}{W}
Creatura — Mago Umano
{1}{R}{W}: Le creature che controlli prendono +1/+0 fino alla fine del turno.
{2}{R}{W}: Metti sul campo di battaglia una pedina creatura Soldato 1/1 rossa e bianca con rapidità.
2/2
Watermark: Boros
Illustrated by Eric Deschamps
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for Mago della Gilda di Sol-Dimora:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- Only creatures you control when Sunhome Guildmage’s first ability resolves will get +1/+0. Creatures that come under your control later in the turn will not. (2013-01-24)