Assalto Sônico {1}{U}{R}
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Vire a criatura alvo. Assalto Sônico causa 2 pontos de dano ao controlador daquela criatura.
Recarregar (Você pode conjurar este card de seu cemitério descartando um card além de pagar seus outros custos. Depois, exile este card.)
Ele ouviu as estrelas e viu o trovão.
Watermark: Izzet
Illustrated by Tyler Walpole
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for Assalto Sônico:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- Sonic Assault can target a tapped creature. The creature can't be tapped again, but Sonic Assault still deals 2 damage to that creature's controller. (2018-10-05)
- If the target creature becomes an illegal target for Sonic Assault, the spell doesn't resolve. No player is dealt damage. (2018-10-05)
- You must still follow any timing restrictions and permissions when casting a spell with jump-start, including those based on the card's type. For instance, you can cast a sorcery using jump-start only when you could normally cast a sorcery. (2018-10-05)
- A spell cast using jump-start will always be exiled afterward, whether it resolves, it's countered, or it leaves the stack in some other way. (2018-10-05)
- If an effect allows you to pay an alternative cost rather than a spell's mana cost, you may pay that alternative cost when you jump-start a spell. You'll still discard a card as an additional cost to cast it. (2018-10-05)
- If a card with jump-start is put into your graveyard during your turn, you'll be able to cast it right away if it's legal to do so, before an opponent can take any actions. (2018-10-05)