Sonic Assault (Guilds of Ravnica #199)

Assaut sonique {1}{U}{R}

Éphémère

Engagez la créature ciblée. L'Assaut sonique inflige 2 blessures au contrôleur de cette créature.

Relancez (Vous pouvez lancer cette carte depuis votre cimetière en vous défaussant d'une carte en plus de payer ses autres coûts. Puis exilez cette carte.)

Il entendit les étoiles et vit le tonnerre.

Watermark: Izzet

Illustrated by Tyler Walpole

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Assaut sonique:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • Sonic Assault can target a tapped creature. The creature can't be tapped again, but Sonic Assault still deals 2 damage to that creature's controller. (2018-10-05)
  • If the target creature becomes an illegal target for Sonic Assault, the spell doesn't resolve. No player is dealt damage. (2018-10-05)
  • You must still follow any timing restrictions and permissions when casting a spell with jump-start, including those based on the card's type. For instance, you can cast a sorcery using jump-start only when you could normally cast a sorcery. (2018-10-05)
  • A spell cast using jump-start will always be exiled afterward, whether it resolves, it's countered, or it leaves the stack in some other way. (2018-10-05)
  • If an effect allows you to pay an alternative cost rather than a spell's mana cost, you may pay that alternative cost when you jump-start a spell. You'll still discard a card as an additional cost to cast it. (2018-10-05)
  • If a card with jump-start is put into your graveyard during your turn, you'll be able to cast it right away if it's legal to do so, before an opponent can take any actions. (2018-10-05)