변경 야영지 공성 {3}{G}
부여마법
변경 야영지 공성이 전장에 들어오면서, 칸 또는 용을 선택한다.
• 칸 — 당신의 각 본단계 시작에, {G}{G}를 당신의 마나풀에 담는다.
• 용 — 비행이 있는 생물이 당신의 조종하에 전장에 들어올 때마다, 당신이 조종하지 않는 생물을 목표로 정한다. 당신은 두 생물이 서로 싸우도록 할 수 있다.
Illustrated by James Ryman
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for 변경 야영지 공성:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- The "Khans" ability triggers at the beginning of both your precombat main phase and your postcombat main phase. Unused mana is lost at the end of each step and phase. (2014-11-24)
- For the "Dragons" ability, you decide whether the creature with flying will fight the target creature you don't control as the ability resolves. (2014-11-24)
- Each Siege will have one of the two listed abilities, depending on your choice as it enters the battlefield. (2014-11-24)
- The words "Khans" and "Dragons" are anchor words, connecting your choice to the appropriate ability. Anchor words are a new rules concept. "[Anchor word] — [Ability]" means "As long as you chose [anchor word] as this permanent entered the battlefield, this permanent has [ability]." Notably, the anchor word "Dragons" has no connection to the creature type Dragon. (2014-11-24)
- Each of the last two abilities is linked to the first ability. They each refer only to the choice made as a result of the first ability. If a permanent enters the battlefield as a copy of one of the Sieges, its controller will make a new choice for that Siege. Which ability the copy has won't depend on the choice made for the original permanent. (2014-11-24)