Stasis Snare (Foundations #581)

Stasis Snare {1}{W}{W}

Enchantment

Flash (You may cast this spell any time you could cast an instant.)

When Stasis Snare enters, exile target creature an opponent controls until Stasis Snare leaves the battlefield. (That creature returns under its owner’s control.)

Illustrated by Jason Felix

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Stasis Snare:
  • If Stasis Snare leaves the battlefield before its triggered ability resolves, the target creature won’t be exiled. (2015-08-25)
  • Auras attached to the exiled creature will be put into their owners’ graveyards. Equipment attached to the exiled creature will become unattached and remain on the battlefield. Any counters on the exiled creature will cease to exist. (2015-08-25)
  • If a creature token is exiled, it ceases to exist. It won’t be returned to the battlefield. (2015-08-25)
  • The exiled card returns to the battlefield immediately after Stasis Snare leaves the battlefield. Nothing happens between the two events, including state-based actions. (2015-08-25)
  • In a multiplayer game, if Stasis Snare’s owner leaves the game, the exiled card will return to the battlefield. Because the one-shot effect that returns the card isn’t an ability that goes on the stack, it won’t cease to exist along with the leaving player’s spells and abilities on the stack. (2015-08-25)