Bannendes Licht {2}{W}
Verzauberung
Wenn diese Verzauberung ins Spiel kommt, schicke ein Nichtland-Permanent deiner Wahl, das ein Gegner kontrolliert, ins Exil, bis diese Verzauberung das Spiel verlässt.
Die Auserwählte griff nach einem Stein und Heliod legte ihr die Sonne in die Hand.
—Die Theriaden
Illustrated by Willian Murai
- Standard
- Legal
- Alchemy
- Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for Bannendes Licht:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- If Banishing Light leaves the battlefield before its triggered ability resolves, the target permanent won't be exiled. (2021-03-19)
- Auras attached to the exiled permanent will be put into their owners' graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist. When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled. (2021-03-19)
- If a token is exiled this way, it will cease to exist and won't return to the battlefield. (2021-03-19)
- If an Aura is exiled this way, its owner chooses what it will enchant as it returns to the battlefield. An Aura put onto the battlefield this way doesn't target anything (so it could be attached to a permanent with shroud, for example), but the Aura's enchant ability restricts what it can be attached to. If the Aura can't legally be attached to anything, it remains in exile for the rest of the game. (2021-03-19)