Banishing Light (Bloomburrow #1)

Bannendes Licht {2}{W}

Verzauberung

Wenn das Bannende Licht ins Spiel kommt, schicke ein Nichtland-Permanent deiner Wahl, das ein Gegner kontrolliert, ins Exil, bis das Bannende Licht das Spiel verlässt.

„Wenn du in der Dunkelheit kein Licht finden kannst, erschaffe es.“
—Aural, Hoher Kleriker

Illustrated by Zoltan Boros

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Bannendes Licht:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • If Banishing Light leaves the battlefield before its triggered ability resolves, the target permanent won’t be exiled. (2021-03-19)
  • Auras attached to the exiled permanent will be put into their owners’ graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist. When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled. (2021-03-19)
  • If a token is exiled this way, it will cease to exist and won’t return to the battlefield. (2021-03-19)
  • If an Aura is exiled this way, its owner chooses what it will enchant as it returns to the battlefield. An Aura put onto the battlefield this way doesn’t target anything (so it could be attached to a permanent with shroud, for example), but the Aura’s enchant ability restricts what it can be attached to. If the Aura can’t legally be attached to anything, it remains in exile for the rest of the game. (2021-03-19)