Rise of the Hobgoblins (Eventide #145)

Rise of the Hobgoblins {R/W}{R/W}

Enchantment

When Rise of the Hobgoblins enters, you may pay {X}. If you do, create X 1/1 red and white Goblin Soldier creature tokens.

{R/W}: Red creatures and white creatures you control gain first strike until end of turn.

A river even the merrow dare not cross.

Illustrated by Jeff Miracola

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Rise of the Hobgoblins:
  • When the "enters" ability resolves, you choose the value of X, pay for it, and put the tokens onto the battlefield. You can activate mana abilities to pay for {X}, but no one can cast spells or activate abilities in response to this choice. (2008-08-01)