Erheben der Hobgoblins {R/W}{R/W}
Verzauberung
Wenn das Erheben der Hobgoblins ins Spiel kommt, kannst du {X} bezahlen. Falls du dies tust, bringe X 1/1 rote und weiße (Goblin, Soldat)-Kreaturenspielsteine ins Spiel.
{R/W}: Rote Kreaturen und weiße Kreaturen, die du kontrollierst, erhalten Erstschlag bis zum Ende des Zuges.
Diesen Strom wagen selbst Merrow nicht zu durchqueren.
Illustrated by Jeff Miracola
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
Toolbox
Buy This Card
Notes and Rules Information for Erheben der Hobgoblins:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- When the "enters" ability resolves, you choose the value of X, pay for it, and put the tokens onto the battlefield. You can activate mana abilities to pay for {X}, but no one can cast spells or activate abilities in response to this choice. (2008-08-01)