Wilde Allianz {2}{R}
Spontanzauber
Eskalieren {1} (Bezahle diese Kosten für jeden gewählten Modus außer dem ersten.)
Bestimme eines oder mehrere —
• Kreaturen, die ein Spieler deiner Wahl kontrolliert, verursachen Trampelschaden bis zum Ende des Zuges.
• Die Wilde Allianz fügt einer Kreatur deiner Wahl 2 Schadenspunkte zu.
• Die Wilde Allianz fügt jeder Kreatur, die ein Gegner deiner Wahl kontrolliert, 1 Schadenspunkt zu.
Illustrated by Johann Bodin
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
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Notes and Rules Information for Wilde Allianz:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- When determining how much damage a creature with trample may assign to the player or planeswalker it's attacking, take into account damage that has already been dealt to the blocking creatures. For example, a 4/4 creature with trample blocked by a 4/4 creature with 2 damage marked on it may assign 2 damage to that creature and 2 damage to the defending player. (2016-07-13)
- If you choose the second and third modes, and the targeted creature is controlled by the targeted opponent, that creature will take 2 plus 1 damage for a total of 3 damage. An ability that triggers whenever that creature is dealt damage will trigger twice. (2016-07-13)
- You choose all of your modes at once. You can't wait to perform one mode's actions and then decide to choose more modes. (2016-07-13)
- You can't choose any one mode multiple times. (2016-07-13)
- If two of the chosen modes of an escalate spell target a creature, you may choose the same creature for each mode's target, or choose different creatures. The same is true if the chosen modes target a player (or opponent). (2016-07-13)
- If one target of an escalate spell becomes illegal, the other targets will still be affected. If all of the targets become illegal, the spell won't resolve. (2016-07-13)
- Effects that reduce the cost of spells reduce the total cost, including any escalate costs added. (2016-07-13)
- If an effect allows you to cast a spell that has escalate without paying its mana cost, you pay escalate costs for that spell if you choose more than one mode. (2016-07-13)
- Additional costs don't affect a spell's mana value. (2016-07-13)