Fear of Abduction {4}{W}{W}
Enchantment Creature — Nightmare
As an additional cost to cast this spell, exile a creature you control.
Flying
When this creature enters, exile target creature an opponent controls.
When this creature leaves the battlefield, put each card exiled with it into its owner’s hand.
5/5
Illustrated by Fernando Falcone
- Standard
- Legal
- Alchemy
- Legal
- Pioneer
- Legal
- Historic
- Legal
- Modern
- Legal
- Brawl
- Legal
- Legacy
- Legal
- Timeless
- Legal
- Vintage
- Legal
- Pauper
- Not Legal
- Commander
- Legal
- Penny
- Not Legal
- Oathbreaker
- Legal
Toolbox
Buy This Card
Notes and Rules Information for Fear of Abduction:
- If Fear of Abduction leaves the battlefield before its third ability resolves, the ability still exiles the target creature. (2024-09-20)
- If there are no exiled cards when Fear of Abduction's last ability resolves (most likely because its third ability hasn't resolved yet), the ability won't do anything. (2024-09-20)