Zimone, All-Questioning (Duskmourn: House of Horror #366)

Zimone, Omnidubitatrice {1}{G}{U}

Creatura Leggendaria — Mago Umano

All'inizio della tua sottofase finale, se una terra è entrata nel campo di battaglia sotto il tuo controllo in questo turno e controlli un numero primo di terre, crea Primo, l'Indivisibile, una pedina creatura leggendaria Frattale 0/0 verde e blu, poi metti altrettanti segnalini +1/+1 su di esso. (2, 3, 5, 7, 11, 13, 17, 19, 23, 29 e 31 sono numeri primi.)

1/1

Illustrated by Sam Wolfe Connelly

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Zimone, Omnidubitatrice:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • There are a few more prime numbers, but we couldn't fit them all on the card. (Some of them would take up more room than we have in the text box by themselves, but you probably won't control that many lands.) (2024-09-20)
  • In case you do end up with more than 31 lands, the remaining prime numbers below 100 are 37, 41, 43, 47, 53, 59, 61, 67, 71, 73, 79, 83, 89, and 97. (2024-09-20)
  • If a land hasn't entered the battlefield under your control during your turn by the time your end step begins, Zimone's ability won't trigger at all. You won't be able to put a land onto the battlefield under your control during your end step in time to have the ability trigger. (2024-09-20)
  • If you don't control a prime number of lands as Zimone's ability tries to resolve, it won't resolve. (2024-09-20)