Zimone, toujours interrogatrice {1}{G}{U}
Créature légendaire — humain et sorcier
Au début de votre étape de fin, si un terrain est arrivé sur le champ de bataille sous votre contrôle ce tour-ci et que vous contrôlez un nombre premier de terrains, créez Primo, l'indivisible, un jeton de créature légendaire 0/0 verte et bleue Fractale, puis mettez autant de marqueurs +1/+1 sur lui. (2, 3, 5, 7, 11, 13, 17, 19, 23, 29 et 31 sont des nombres premiers.)
1/1
Illustrated by Sam Wolfe Connelly
- Standard
- Legal
- Alchemy
- Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for Zimone, toujours interrogatrice:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- There are a few more prime numbers, but we couldn't fit them all on the card. (Some of them would take up more room than we have in the text box by themselves, but you probably won't control that many lands.) (2024-09-20)
- In case you do end up with more than 31 lands, the remaining prime numbers below 100 are 37, 41, 43, 47, 53, 59, 61, 67, 71, 73, 79, 83, 89, and 97. (2024-09-20)
- If a land hasn't entered the battlefield under your control during your turn by the time your end step begins, Zimone's ability won't trigger at all. You won't be able to put a land onto the battlefield under your control during your end step in time to have the ability trigger. (2024-09-20)
- If you don't control a prime number of lands as Zimone's ability tries to resolve, it won't resolve. (2024-09-20)