Superviviente raizsapiente {3}{G}{G}
Criatura — Superviviente humano
Prisa.
Sobrevivir — Al comienzo de tu segunda fase principal, si el Superviviente raizsapiente está girado, pon tres contadores +1/+1 sobre hasta una tierra objetivo que controlas. Esa tierra se convierte en una criatura Elemental 0/0 además de sus otros tipos. Gana la habilidad de prisa hasta tu próximo turno.
3/4
Illustrated by Joseph Weston
- Standard
- Legal
- Alchemy
- Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for Superviviente raizsapiente:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- Rootwise Survivor's last ability doesn't have a duration, which means the land remains a creature indefinitely. (2024-09-20)
- Survival abilities (and other abilities that trigger at the beginning of your second main phase) will trigger at the beginning of the second main phase you take in a turn. They won't trigger during your third, fourth, or other additional main phases in a single turn, if effects somehow cause you to have more than two main phases. (2024-09-20)
- If a creature with a survival ability isn't tapped when your second main phase begins, the ability won't trigger at all. You won't be able to tap it during your second main phase in time to have that ability trigger. (2024-09-20)
- If a creature's survival ability triggers but that creature is untapped when the ability begins to resolve, that ability won't do anything. (2024-09-20)
- If a creature's survival ability triggers but the creature leaves the battlefield before the ability resolves, use its tapped or untapped status as it last existed on the battlefield to determine whether or not the ability will do anything. (2024-09-20)