Simic Guildmage (Dissension #148)

Ghildmage de Simic {G/U}{G/U}

Créature : elfe et sorcier

({G/U} peut être payé au choix avec {G} ou {U}.)

{1}{G} : Déplacez un marqueur +1/+1 depuis une créature ciblée sur une autre créature ciblée ayant le même contrôleur.

{1}{U} : Attachez l'aura ciblée enchantant un permanent sur un autre permanent ayant le même contrôleur.

2/2

Watermark: Simic

Illustrated by Aleksi Briclot

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Ghildmage de Simic:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • For the first ability, the first target creature doesn’t need to have a +1/+1 counter on it. If it doesn’t, the ability does nothing. (2006-05-01)
  • For the first ability, if the two target creatures aren’t controlled by the same player when the ability resolves, the ability does nothing. The player who controls the two creatures doesn’t have to be the same player who controlled them when the ability was activated, and that player doesn’t have to be Simic Guildmage’s controller. (2006-05-01)
  • For the second ability, only the Aura is targeted. When the ability resolves, you choose a permanent to move the Aura onto. It can’t be the permanent the Aura is already attached to, it must be controlled by the player who controls the permanent the Aura is attached to, and it must be able to be enchanted by the Aura. (It doesn’t matter who controls the Aura or who controls Simic Guildmage.) If no such permanent exists, the Aura doesn’t move. (2006-05-01)