Fin du labyrinthe
Terrain
La Fin du labyrinthe arrive sur le champ de bataille engagée.
{T} : Ajoutez {1} à votre réserve.
{3}, {T}, renvoyez la Fin du labyrinthe dans la main de son propriétaire : Cherchez dans votre bibliothèque une carte de porte, mettez-la sur le champ de bataille, puis mélangez votre bibliothèque. Si vous contrôlez au moins dix cartes de porte ayant des noms différents, vous gagnez la partie.
Illustrated by Cliff Childs
- Standard
- Legal
- Alchemy
- Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
Toolbox
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Notes and Rules Information for Fin du labyrinthe:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- Returning Maze's End to its owner's hand is part of the cost to activate its last ability. Once that ability is announced, players can't respond to it until after you've paid its activation cost and returned Maze's End to hand. (2013-04-15)
- When the last ability of Maze's End resolves, you'll search for a Gate and put it onto the battlefield before checking to see if you win the game. This check will happen even if you don't put a Gate onto the battlefield this way. This check will happen only as the ability resolves, not at other times. (2013-04-15)
- Putting a Gate onto the battlefield with Maze's End doesn't count as the one land you can play during your turn. If it's your turn, you can play Maze's End or a different land card from your hand after its ability has resolved. (2013-04-15)
- Controlling multiple Gates with the same name has no effect on your ability to win the game with Maze's End. The excess Gates are simply ignored. (2013-04-15)