Nightscape Familiar {1}{B}
Creature — Zombie
Blue spells and red spells you cast cost {1} less to cast.
{1}{B}: Regenerate Nightscape Familiar.
Nightscape masters don’t stop at raising the spirit of a fallen battlemage. They raise the flesh along with it.
1/1
Illustrated by Jeff Easley
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Not Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Legal
- Oathbreaker
- Legal
- Penny
- Legal
Toolbox
Notes and Rules Information for Nightscape Familiar:
- The generic X cost is still considered generic even if there is a requirement that a specific color be used for it. For example, “only black mana can be spent this way”. This distinction is important for effects which reduce the generic portion of a spell's cost. (2004-10-04)
- This can lower the cost to zero, but not below zero. (2004-10-04)
- The effect is cumulative. (2004-10-04)
- The lower cost is not optional like with some other cost reducers. (2004-10-04)
- Can never affect the colored part of the cost. (2004-10-04)
- If this card is sacrificed to pay part of a spell's cost, the cost reduction still applies. (2004-10-04)
- A spell you cast that’s blue and red costs {1} less, not {2} less. (2022-12-08)
- Activating the ability creates a replacement effect that acts like a shield, replacing the next time Nightscape Familiar would be destroyed that turn. This shield works against effects that try to destroy Nightscape Familiar or lethal damage that would be dealt to Nightscape Familiar. (2022-12-08)
- Nightscape Familiar can regenerate even if it isn’t in combat, it’s already tapped, or it’s undamaged. (2022-12-08)
- You can activate the regeneration ability even if Nightscape Familiar isn’t at risk of being destroyed. (2022-12-08)