Magister-Sphinx {4}{W}{U}{B}
Artefaktkreatur — Sphinx
Fliegend
Wenn die Magister-Sphinx ins Spiel kommt, wird der Lebenspunktestand eines Spielers deiner Wahl genau 10.
„Diese hinterwäldlerischen Welten sind so voller Ignoranz. Ich werde sie erziehen. Entweder hören sie mir zu, oder sie sterben.“
5/5
Illustrated by Steven Belledin
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for Magister-Sphinx:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- This ability is not optional. (2009-02-01)
- For a player’s life total to become 10, what actually happens is that the player gains or loses the appropriate amount of life. For example, if the targeted player’s life total is 4 when this ability resolves, it will cause that player to gain 6 life; alternately, if the targeted player’s life total is 17 when this ability resolves, it will cause that player to lose 7 life. Other cards that interact with life gain or life loss will interact with this effect accordingly. (2009-02-01)
- In a Two-Headed Giant game, this ability basically causes the team’s life total to become 10, but only the targeted player is considered to have actually gained or lost life. (2010-06-15)