野生の心、セルヴァラ {1}{G}{G}
伝説のクリーチャー — エルフ・スカウト
他のクリーチャーが1体戦場に出るたび、そのパワーがそれ以外の各クリーチャーのパワーよりも大きいなら、それのコントローラーはカードを1枚引いてもよい。
{G}, {T}:あなたのマナ・プールに、望む色の組み合わせのマナX点を加える。Xはあなたがコントロールするクリーチャーの中の最大のパワーの値に等しい。
2/3
Illustrated by Tyler Jacobson
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Not Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for 野生の心、セルヴァラ:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- The new creature's power is compared to the power of each other creature on the battlefield as the first ability resolves. If another creature has the same or higher power than the new creature's power, no one may draw a card. (2016-08-23)
- If the new creature isn't on the battlefield as the first ability resolves, use its power when it left the battlefield to determine whether its controller may draw a card. Note that effects that reduced its power before it left the battlefield will apply. (2016-08-23)
- Selvala's last ability is a mana ability. It doesn't use the stack and can't be responded to. If the greatest power among creatures you control is 0 or less at that time, no mana is added. (2016-08-23)