野生の心、セルヴァラ {1}{G}{G}
伝説のクリーチャー — エルフ・スカウト
これでないクリーチャー1体が戦場に出るたび、そのパワーがそれでない各クリーチャーのパワーよりも大きいなら、それのコントローラーはカード1枚を引いてもよい。
{G}, {T}:望む色の組み合わせのマナX点を加える。Xはあなたがコントロールしているクリーチャーのパワーの中の最大値に等しい。
2/3
Illustrated by Jack Hughes
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Not Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
Toolbox
Buy This Card
Notes and Rules Information for 野生の心、セルヴァラ:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- The new creature's power is compared to the power of each other creature on the battlefield as the first ability resolves. If another creature has the same or higher power than the new creature's power, no one may draw a card. (2016-08-23)
- If the new creature isn't on the battlefield as the first ability resolves, use its power when it left the battlefield to determine whether its controller may draw a card. Note that effects that reduced its power before it left the battlefield will apply. (2016-08-23)
- Selvala's last ability is a mana ability. It doesn't use the stack and can't be responded to. If the greatest power among creatures you control is 0 or less at that time, no mana is added. (2016-08-23)