Archfiend of Despair (Commander Masters #137)

絶望の魔神 {6}{B}{B}

クリーチャー — デーモン

飛行

対戦相手はライフを得られない。

各終了ステップの開始時に、各対戦相手はこのターンにそのプレイヤーが失ったライフの点数に等しい点数のライフを失う。(ダメージによりライフは失われる。)

6/6

Illustrated by Josh Hass

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for 絶望の魔神:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • Archfiend of Despair’s last ability counts only how much life was lost. It doesn’t care whether a player also gained life. (2018-06-08)
  • The amount of life to lose is determined only as Archfiend of Despair’s triggered ability resolves. For example, if you control two of them and an opponent lost 3 life earlier in the turn, the first ability to resolve would have that player lose 3 life, and the second would have that player lose 6 life. (2018-06-08)
  • In a Two-Headed Giant game, damage and life loss happen to each player individually. If each player on a team is dealt 2 damage, each of those players loses 2 life and the team’s life total goes down by 4. When Archfiend of Despair’s ability resolves, each of those players again loses 2 life and the team’s life total goes down again by 4; they don’t each lose 4 life. (2018-06-08)