Archfiend of Despair (Commander Masters #137)

Erzdämon der Verzweiflung {6}{B}{B}

Kreatur — Dämon

Fliegend

Deine Gegner können keine Lebenspunkte dazuerhalten.

Zu Beginn jedes Endsegments verliert jeder Gegner so viele Lebenspunkte, wie er in diesem Zug Lebenspunkte verloren hat. (Schaden verursacht den Verlust von Lebenspunkten.)

6/6

Illustrated by Josh Hass

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Erzdämon der Verzweiflung:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • Archfiend of Despair’s last ability counts only how much life was lost. It doesn’t care whether a player also gained life. (2018-06-08)
  • The amount of life to lose is determined only as Archfiend of Despair’s triggered ability resolves. For example, if you control two of them and an opponent lost 3 life earlier in the turn, the first ability to resolve would have that player lose 3 life, and the second would have that player lose 6 life. (2018-06-08)
  • In a Two-Headed Giant game, damage and life loss happen to each player individually. If each player on a team is dealt 2 damage, each of those players loses 2 life and the team’s life total goes down by 4. When Archfiend of Despair’s ability resolves, each of those players again loses 2 life and the team’s life total goes down again by 4; they don’t each lose 4 life. (2018-06-08)