Colossal Majesty {2}{G}
Enchantment
At the beginning of your upkeep, if you control a creature with power 4 or greater, draw a card.
“Might doesn’t just build empires. It protects them.”
—Inti, Sun Empire knight
Illustrated by Randy Vargas
- Standard
- Not Legal
- Alchemy
- Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
Toolbox
Notes and Rules Information for Colossal Majesty:
- If you don't control a creature with power 4 or greater as your upkeep begins, Colossal Majesty's ability won't trigger. You can't take any actions during your turn before your upkeep begins. (2018-07-13)
- If you don't control a creature with power 4 or greater as Colossal Majesty's ability resolves, you won't draw a card. (2018-07-13)
- The creature with power 4 or greater that you control as Colossal Majesty's ability resolves doesn't have to be the same creature with power 4 or greater that was under your control as the ability triggered. (2018-07-13)
- You draw only one card, no matter how many creatures with power 4 or greater you control. (2018-07-13)