生真面目な補充兵 {1}{W}{W}
クリーチャー — ドワーフ・戦士
二段攻撃
紛争 ― あなたの終了ステップの開始時に、このターンにあなたがコントロールしているパーマネントが戦場を離れていた場合、生真面目な補充兵の上に+1/+1カウンター1個を置く。
「これ以上、作業場に閉じこもって世間の出来事から目を背け続けることはできない。この槌をギラプールの人々のために使うことにするわ。」
2/2
Illustrated by Eric Deschamps
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
Toolbox
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Notes and Rules Information for 生真面目な補充兵:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- Revolt abilities check only whether a permanent you controlled left the battlefield this turn or not. They don't apply multiple times if more than one permanent you controlled left the battlefield. They don't check whether the permanent that left the battlefield is still in the zone it moved to. (2017-02-09)
- Revolt abilities don't care why the permanent left the battlefield, who caused it to move, or where it moved to. They're equally satisfied by an artifact you sacrificed to pay a cost, a creature you controlled that was destroyed by Murder, or an enchantment you returned to your hand with Leave in the Dust. (2017-02-09)
- Tokens that leave the battlefield will satisfy a revolt ability. (2017-02-09)
- Energy counters aren't permanents. Paying {E} won't satisfy a revolt ability. (2017-02-09)
- All cards in the Aether Revolt set with triggered revolt abilities use an intervening “if” clause. A permanent you controlled must have left the battlefield earlier in the turn in order for these abilities to trigger; otherwise they do nothing. In other words, there's no way to have the ability trigger if no permanent you controlled has left the battlefield that turn, even if you intend to have one do so in response to the triggered ability. (2017-02-09)