
Swiftfoot Boots {2}
Artifact — Equipment
Equipped creature has hexproof and haste. (It can’t be the target of spells or abilities your opponents control.)
Equip {1}
One who wears magical boots of striding and springing can jump astounding distances.
Illustrated by Manuel Castañón
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Brawl
- Not Legal
- Legacy
- Legal
- Historic
- Legal
- Vintage
- Legal
- Pauper
- Not Legal
- Commander
- Legal
- Penny
- Legal
- Oathbreaker
- Legal
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Notes and Rules Information for Swiftfoot Boots:
- If a creature enters the battlefield under your control and gains haste, but then loses it before attacking, it won't be able to attack that turn. This means that you can't use one Swiftfoot Boots to allow two new creatures to attack in the same turn. (2018-03-16)