Swiftfoot Boots (Commander Legends: Battle for Baldur's Gate #339)

Swiftfoot Boots {2}

Artifact — Equipment

Equipped creature has hexproof and haste. (It can’t be the target of spells or abilities your opponents control. It can attack and {T} no matter when it came under your control.)

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

One who wears magical boots of striding and springing can jump astounding distances.

Illustrated by Manuel Castañón

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Swiftfoot Boots:
  • If a creature enters the battlefield under your control and gains haste, but then loses it before attacking, it won't be able to attack that turn. This means that you can't use one Swiftfoot Boots to allow two new creatures to attack in the same turn. (2018-03-16)