真紅の儀仗兵 {3}{R}{R}
クリーチャー — 吸血鬼・騎士
トランプル
各プレイヤーの終了ステップの開始時に、そのプレイヤーが統率者をコントロールしていないかぎり、真紅の儀仗兵はそのプレイヤーに4点のダメージを与える。
優れた兵士も、指揮する手と導く目がなくば取るに足らない。
4/5
Illustrated by Kieran Yanner
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Not Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
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Notes and Rules Information for 真紅の儀仗兵:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- Crimson Honor Guard's last ability triggers at the beginning of each player's end step whether that player controls a commander or not. Whether that player controls a commander is checked only as the ability resolves. (2017-08-25)
- Crimson Honor Guard will deal 4 damage to you, too, if you don't control a commander. (2017-08-25)
- The player could control any player's commander to satisfy Crimson Honor Guard's ability. If a player gains control of another player's commander “until end of turn,” the player who gained control of it will still control that commander during the end step. (2017-08-25)