Oran-Rief, the Vastwood (Commander 2014 #305)

Oran-Rief, the Vastwood

Land

Oran-Rief, the Vastwood enters the battlefield tapped.

{T}: Add {G}.

{T}: Put a +1/+1 counter on each green creature that entered the battlefield this turn.

Illustrated by Mike Bierek

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Oran-Rief, the Vastwood:
  • Oran-Rief's third ability cares about permanents' characteristics at the time the ability resolves, not their characteristics at the time they entered the battlefield. For example, if a blue creature enters the battlefield, then is turned green by a spell or ability, then Oran-Rief's second ability resolves, you'll put a +1/+1 counter on that creature. (2009-10-01)
  • Oran-Rief's second ability affects all permanents that are green creatures that entered the battlefield this turn, not just the ones you control. (2009-10-01)