熱を帯びた夢、萬迩智 {2}{R}
伝説のクリーチャー — スピリット
{1}{R}:ターン終了時まで、各クリーチャーのパワーとタフネスを入れ替える。
統治後間もなく、今田は病に伏した。 彼は高熱に侵され、その中で彼は自分の未来を見た。 そこには精霊の子がいて、その眼の中には、彼の国を永遠とするための術が映っていたのだ。
――神河史書
1/2
Illustrated by Martina Pilcerova
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for 熱を帯びた夢、萬迩智:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- Effects that switch a creature's power and toughness apply after all other effects, regardless of when those effects began to apply. For instance, if you target a 1/2 creature then give it +2/+0 later in the turn, it's a 2/3 creature, not a 4/1 creature. (2021-03-19)
- Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to a creature may become lethal if you switch its power and toughness during that turn. (2021-03-19)
- Switching a creature's power and toughness twice (or any even number of times) effectively returns the creature to the power and toughness it had before any switches. (2021-03-19)