Mannichi, der Fiebertraum {2}{R}
Legendäre Kreatur - Geist
{1}{R}: Vertausche bis zum Ende des Zuges Stärke und Widerstandskraft aller Kreaturen.
„Als junger Fürst war Konda einst schwer krank. Sein Kopf brannte vor Fieber, und er sah Visionen seiner Zukunft. In den Augen eines Geisterkindes sah er, wie er sein Reich unvergänglich machen könnte.“
—Die Geschichte von Kamigawa
1/2
Illustrated by Martina Pilcerova
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for Mannichi, der Fiebertraum:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- Effects that switch a creature's power and toughness apply after all other effects, regardless of when those effects began to apply. For instance, if you target a 1/2 creature then give it +2/+0 later in the turn, it's a 2/3 creature, not a 4/1 creature. (2021-03-19)
- Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to a creature may become lethal if you switch its power and toughness during that turn. (2021-03-19)
- Switching a creature's power and toughness twice (or any even number of times) effectively returns the creature to the power and toughness it had before any switches. (2021-03-19)